Wednesday, 8 June 2011

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Platform-Independent 3D Data Interchange Technology

Autodesk® FBX® asset exchange technology facilitates higher-fidelity data exchange between several Autodesk content creation packages—Autodesk® 3ds Max®, Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, and Autodesk® Softimage® software—and provides support for certain third-party and proprietary applications. Whether you are using FBX within an entertainment pipeline or as part of design production, files are more seamlessly transferred, more data is retained, and workflows are more efficient.
  • Single-step interoperability—Maximize creative potential and optimize productivity with new single-step interoperability workflows between products in the Autodesk® Entertainment Creation Suites 2012 facilitated through Autodesk® FBX® 2012 software.
  • 2D and 3D tools and support—Efficiently use multiple 3D tools and enjoy support for a wide range of 3D and 2D data.
  • Easier data exchange—Exchange digital assets with other studios whose pipelines are standardized on tools different from yours.
  • More efficient pipelines—Integrate off-the-shelf and proprietary toolsets and transfer custom data between applications.
Download Free* FBX Plug-Ins, FBX Converter, and FBX QuickTime ViewerFBX plug-ins for 3ds Max and Maya, FBX importer/exporter to other applications, and the FBX plug-in for Apple® QuickTime® software.
Download Free* FBX Software Development Kit (SDK)Easy-to-use, C++ development platform and API toolkit for manipulating information stored within FBX.
Download Free* FBX Extensions SDKSource code, instructions, and examples for customizing FBX.
      System Requirements (pdf - 30Kb)

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